self insert stardew valley skyrim
NAME
Remus
GENDER
Masc (he/it)
BIRTHDAY
Winter 28
ORIENTATION
Bisexual
OCCUPATION
Gardener
FARM
Hilltop House
Skills
FARMING
MINING
FORAGING
FISHING
COMBAT
ABOUT
"*You and Pierre both punch Morris.*"
Considered by the others in the valley to be a gentle, kind, if strange and a bit primal, presence who lives outside of town, Remus has made himself at home in the cabin of his wandering discovery. His time, when not gardening or house-tending, is filled by enjoying the company of his partners and their friend groups or running errands for others in the community.
He moonlights on occasion as fists for hire, accepting baubles, trinkets, or kind appreciation in exchange for defending others from aggression.
(Be they 'monsters' attacking humans or, more often, humans attacking 'monsters.' His appearances straddles the line between them and is something those in town can never quite agree on.)
BACKGROUND
HILLTOP HOUSE
Despite its intention as a farm, Remus has purposefully kept to the scale of a garden, a few storage buildings, and a handful of well cared for, doted on animals. While the house has been extended significantly for his partners (and children), the greenhouse and garden patches outside have only grown to accommodate those living in the house and requests from in town. The remainder of the lot, significantly sized as it is, has been encouraged with rewilding practices to thrive with indigenous plantlife.
The house is a stout wooden cabin, with three stories and a broad floorplan. Much of the cellar is used for the storage of foraged mushrooms and fruits, well preserved, as well as the aging of cheese and various sorts of alcohol made from fruits that have been grafted to the trees around the yard. The back patio is an eclectic communal space, with various potted plants, sculptures, and large painted rocks placed by everyone making their marks. The living space inside is no different: dimly lit and warm, furnished for comfort and by interest, well-nested with room for everyone to spread out and decompress as needed.
A small forest shrine is kept across the river, which was not built by Remus but has been maintained since its discovery during one of his walks.
RELATIONSHIPS
Willy was Remus's first and immediate close connection in the valley, which could be described by anyone in town as two burley old men becoming extremely flustered around each other, going on numerous fishing trips, having wrestling matches on the beach, and moving in together like a singular motion. The others in the household treat him deeply protectively, which confuses and delights his reclusive nature.
Remus met Penny soon after moving into the valley. After an initial miscommunication regarding ableism, he grew protectively fond of her and began to make regular visits, helping her with her errands, going on walks, meeting her at the library, and helping with her small classes. Over time, after a carefully stumbling start, they add "Sneaking Penny out through her window for midnight romps" to their list of activities, avoiding the ire of Pam until the impending wedding is announced. And impending child.
Abigail latched on to Remus after their first few encounters, with light-hearted bullying and cheerful blunt pulling him away from errands to spend time with her, either with her bandmates or solely together. Instrumental in helping Penny sneak out to visit, and deeply entertained by the surrounding (light) polyamorous marriage establishing drama (largely the town's demeanor of "I guess we're letting this happen?" during the festivities). Her and Remus's shared love of fantasy games, sporting combat, harder musical genres, and shiny stones are very present throughout the house. Her prioritization of her bandmates has not changed, which the rest of the house actively encourages and admires. Abigail and Rasmodius have something on the side.
Leah moved into the valley at around the same time as Remus, and spent several months without crossing paths. Their first few encounters near the lake were slow and quiet, shared path walking more than conversation, until Leah began to discuss her artistic projects and frustrations with her self perception. He began to visit more often, sitting at her table with a warm mug as she sculpted, where they talked to pass the time. While more hesitant to express attraction than the other three, they eventually began to share significant quality time in the deeper woods. Despite moving in, Leah still maintains her workshop near the lake, keeping her projects there until she unveils them with delighted applause from the rest of the house.
Remus is good friends with Linus, whose sustainable-scavenging and rewilding worldview he understands entirely. They tend to eat together on Fridays, instead of meeting with everyone at the saloon, to enjoy fresh-picked meals. They occasionally seed-bomb the nearby connecting highway. Linus and Willy are also gently close.
Maru is Penny, Abigail, and now Leah's close friend, who they occasionally help to sneak out of the house for nighttime ventures in the mountains. A bit of a witch's coven roleplay. Demetrius, who distrusts (in a kind sense) Remus around her, does not know this but has made several comments that stray inadvertently close to accurate. Remus and her are good friends, beyond physical exchanges, having a mutually shared love of animatronics.
World-distorting, perpetuating an off-and-on scattered Groundhog Day situation with her own Events. Only Remus seems to be aware of and disconcerted by this, given that they all fixate on him. They occur despite the fact that they have never otherwise spoken outside of the time he asked to use her sewing machine to repair his coat. She seems to consider them engaged. Everyone else in town flips between acknowledging they've never met and thinking they are together, with the second occurring only during the Events, and immediately reverting after. Emily is why Rasmodius remains in his tower.
OTHER
FAVORITE GIFTS
- Beautiful Rocks
- Ingredients
- Artifacts
- Mostly anything
DISLIKED GIFTS
- JojaCorp Items
- Anything business related, actually
TRIVIA
- Remus did not work in a corporate setting, unlike the established pre-game
- More akin to Linus, actively roaming and homeless through choice until taking over the house
- The house is not from a grandparent, Remus is just firmly occupying it without paperwork and will not be made to move
- The shrine is not to the grandparent and is instead something more animistic-gesturing, through his tending
- Headcanon appearances for the Junimo are parallels of Dappervolk creatures, particularly Turniplings and Runty Turniplings
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NAME
Remus
GENDER
Masc (he/it)
BIRTHSIGN
The Warrior
ORIENTATION
Bisexual
OCCUPATION
Companions Harbinger
CLASS
Yokudan-Skaal Pugilist
Skills
HAND-TO-HAND
HEAVY ARMOR
ALCHEMY
RESTORATION
CONJURATION
ABOUT
"Quote here"
Remus is a lycanthropic follower of Hircine whose arsenal consists of his fists, good cooking, and intensive, comfortable grandfather energy.
He is the current one-of-two Harbingers of the Companions, which he accepts on the basis of sporting Hunts and their modern Hircine affiliation despite his dislike of Ysgramor (and, by association, his axe, which was readily left behind in his tomb).
His current home on Tamriel is a once-abandoned orcish stronghold on the tundra plains northwest of Whiterun, which he and his group are slowly fixing up into something cozy between travels.
BACKGROUND
HIRCINE ADHERENT
Remus is a lycanthropic (wolf) adherent of Hircine, in the sense that he enjoys the sport of the Hunt and mutual pursuit-combat. Whether he is himself a Daedric entity is not clear, but he has vacillated between periods of time spent on Nirn and periods of time spent in Oblivion, primarily in the Hunting Grounds. He keeps a lodge in the plane, filled with souveniers of his ventures through Nirn and other worlds. He is on speaking terms with Hircine, which delights both of them and concerns a handful of dead Hunters.
During his time on Nirn, Remus's appearances flit between Valenwood, Hammerfell, Orsinium, and Solstheim. These visits usually coincide with chaos and messes of interest, akin to driving out of state to witness a truck rally.
THE SKAAL
Remus's most frequent home-spot is with the Skaal, by whom he is potentially interpreted as a mixture of folk hero and strange but welcome neighbor. He participated in the Hunter's Game of 3E 427 as a third party.
COMPANIONS
A member of The Circle who would be a Harbinger if she had the interest. She has little interest in giving advice, preferring to instead enjoy equal active company, and so has declined every attempt to give her the title to date. Travelling with work on the way rather than travelling on the way to work is a new lifestyle, but has proven more pleasant than the sensory-din of Jorrvaskr.
On paper, Lydia is someone who has been charged for theft and banditry, now 'serving' as Housecarl for the Harbinger as a means to pay off the debt. In actuality, she and Remus met and befriended each other in passing beforehand, during her time as a bandit. Their current situation allows them to travel together, and gives Lydia the means to socially intervene on behalf of her family-gang and friends that live outside of the walls.
In order to leave Mor Khazgur and join with his traveling pack, Remus paid off her dowry. This became a running reference, used to poke gentle fun at him or (and) to compare their group to an orcish clan structure. Borgakh is the youngest of the group, and is easy to marvel, with infectious delight.
A Flame Atronach whose summoning pact was found etched into a small disk Remus uncovered while the group took shelter in Korvanjund. They are traveling with the group as a vacation from DOP 6 Infernace, with the deviation in weather and potential for inciting chaos seen in their eyes as a welcome beach trip equivalent.
Convinced into leaving her stronghold by Borgakh, Ugor is the newest of the group. (?)
OTHER
LIKES
- Solstheim
- The Rift
- The Hunting Grounds
- Thick stews
- Home-making
- Paarthurnax
DISLIKES
- The Empire
- The Stormcloaks
- The Thalmor
- Anti-Lycanthropy sentiment and similar
TRIVIA
- Did not kill any Glenmoril Witches. Asked them politely instead
- Did not get along particularly well with Kodlak, but does with Skjor (co-Harbinger), who survived
- The Harbinger of the Companions as an actual group shield-elder, not a leader
- Takes work for the Gallery in Solitude, which is stocked solely with ethical replicas
Gallery
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Test 3